Sunday, April 03, 2005

Gaming course at Cornell: Details, details....

Hi everybody,

Registration begins tomorrow, and I want to clarify where we are with the gaming course over at Cornell. (If you don't know what I'm talking about, take a look at the blog archive for March; there are at least two entries that describe the course.)

The course is being offered this spring as well. To get a sense of it, take a look at the course Web site:

As many of you know, we met with the Cornell faculty to talk about the schedule and logistics. They say that every one of you who want the course can get into the course. IC has a reciprocity agreement with Cornell that allows you to take credits at Cornell for courses not offered at IC; this one meets that standard.

The course will establish teams of programmers and 'creative' talent-- including storytellers, artists, and multimedia producers -- to create video games. CU students will do the programming; Parkies will do the rest.

The course meets *every* day. To give us time to get you there (I'm providing a bus or a van), you'll need to keep your schedule open as follows:

MWF Class is scheduled from 12:20 to 1:15, so you'll need to be free from noon to 1:40
T/TH Lab is scheduled from 12:20 to 1:10, and from 1:20 to 2:15. So you'll need to be free from noon to 2:35. (If you want to drive yourself, you would only have to be at Cornell for one of the lab sections T/TH.)

Although many of you have expressed interest, I appreciate that the logistics are such that the majority of you may not be able to participate. If you are still interested in the course, please contact Bonnie Ryan at so we can get an accurate count, and I'll know whom to contact with more detailed registration directions and information.



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