Wednesday, November 11, 2009

We not only PLAY games, we MAKE games!

This past weekend, our students who are taking courses with Professor Kim Gregson on video game design and programming held a 24 hour 'jam'.

Paradoxical Irony is a platforming puzzle game governed by 4 rules - You can't walk through walls, you can't touch fire, you can't breathe in water, and you die if you are shot. You have the ability to disable any one of these four rules at a time.

This game is one team's end result of this Game Jam. Except for the character sprite, which is courtesy of's resources, everything you see in this game was created within the 24 hour period.

Have a peek!


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